Data makes things hard
In this article I'm going to go over some of the tricks we use to handle large data migrations at Honeybadger. Check out the video for a quick overview.
When you have a lot of data, your life gets harder. When you only have 1000 rows, you can make DB-wide changes in IRB. With millions of rows, it's not that easy.
If you don't believe me, just try it. RAM will spike. Your app will get slow. It might even stop working altogether.
Of couse it depends on your hardware. If you happen to be running on an underpowered EC2 instance, you might start having problems at 10,000 rows.
Forget about Rails migrations
When I say "migration" here, I'm not talking about Rails migrations. Don't get me wrong. I love 'em. Use 'em all the time. But they're not what I'm talking about.
What is a migration then?
It's a big change to your database.
Imagine that you have a database of mailing addresses. 5 million of them.
The data entry people have been sloppy, and so the addresses are in all kinds of formats. But you really need them to be in strict USPS format.
Fortunately, there's an API you can use for that. Unfortunately, you need to make an API call for each of the 5 million addresses.
...and you can't have any downtime.
That's what I call a migration. You may have another word for it. Maybe a four-letter word. But that's just semantics.
There's no magic bullet
I'm going to be talking about postgres here, but mongo users have the same problems.
No matter what we do, computers stubbornly refuse to be infinitely fast. For any computer, there's is a greater or equal dataset.
I think that the understanding of this is a kind of turning point in the training of young developers. I had to learn it the hard way.
Why Facebook gamers hate me, personally.
I remember when I learned the lesson that big datasets are fundamentally different from small datasets.
Back when I was just starting out, I did some contract work for a facebook gaming company. Not a big one. There was just one other dev. But the game was pretty popular, and this was the height of mafia/jewel/farm game mania.
The database was mysql. But all the data was stored as json inside a text field on the user model. This of course, meant that instead of ugly SQL
`UPDATE users set something=true; `
...you could use elegant ruby
`Users.find_each do |u| u.update(:data => JSON.decode(u.data).merge( :something => true ).to_json) end`
One time I had to write a rake task that tweaked a data structure for every user. It took about 30 minutes to run. That wouldn't have been a problem, except I hadn't planned for the "in-between" state. The application was still expecting the old data structure, but not everybody had that anymore. The result was a small UI bug, and a lot of pissed off facebook users. Fortunately, they had an in-game forum that they could use to yell at me.
How do you plan for big migrations?
Problems are simple
Luckily, you've only got two problems to worry about:
The app breaking
The app slowing down
Solutions are more complex
To avoid these, you need to start thinking differenly about changes to your app and your data.
Embrace multi-step deploys
Expect database-wide changes to take an indefinite amount of time
Expect the scripts you wrote to do the DB migration to break
Plan ahead for pegged CPU, RAM and disk IO
Map out an escape route: You may need it
A lot of people write blog posts about things they've never done. But this isn't one of those.
Here at Honeybadger HQ, we've used all the tricks I'm about to show you IRL.
Prepare your app to handle in-between time
If a migration takes a day, then for that day part of your data is "pending" and part is "processed"
Your app needs to be able to handle both pending and processed data.
Suppose you're spitting a single
name field into
last_name. Your code might look like this:
`class User before_save :split_name def to_s pending? ? name : [first_name, last_name].join(" ") end def split_name self.first_name, self.last_name = name.split(" ", 2) end end`
Now that you have 2 representations of a user's name you need to
Make sure you update both representations when new records are saved
Use the new data when possible, but fall back to the old data
Remove this ASAP. It's ugly as sin.
Know which data have been migrated
If your migration script fails, you need to be able to re-start it and pick up where you left off.
It can be as simple as saving ids to a flat file. But we like to use the rollout gem.
The rollout gem is built to make incremental releases easier. It lets you set a "feature available" flag on any model and gives you an easy way to see if the flag is set.
For the back end
We recently did a migration for all of our Projects. After each project was done, we set a flag like so:
For the front end
Then in our front-end code, we could invoke either the new or old behavior based on that flag.
`render($rollout.active?(:done, project) ? "new_thing" : "old_thing")`
Granted, the rollout method names are a little out of sync with the use-case. But it works nicely.
Log all the things...separately
Chances are, you'll want to keep an eye on your migration. But if the output from your migration is mixed in with production data, it can be hard to tell what's happening.
And it'd be nice to have debug-level logging too, just in case your rake task aborts.
Use Rails environments
Here's a cool trick. Just use a separate "migration" Rails environment. All you need to do is add a few lines to your
`migration: adapter: postgresql database: ... username: ... password: ...`
Now all of your logs will be saved to
log/migration.log. And if you're reporting errors to Honeybadger, they'll be flagged as migration errors. pretty nifty, eh?
Keep an eye on your database
Large datasets tend to distort space and time. A totally innocent
select count(*) from users will work fine with 1000 users, but take forever with 10,000,000 users.
Also, large datasets tend to accumulate strangeness. Did you forget to limit the user's name to 1000 chars? You're likely to find at least one user with a 2Mb name.
Monitor long-running queries
It's important to check your database for queries taking an abnormally long time to run.
In postgres this is easy. The following command will update once per second and show you current queries, as well as how long they’ve been running.
`watch -n1 "psql -c \"select substring(query from 0 for 120) q, now() - query_start from pg_stat_activity where state='active' order by query_start limit 20\""`
Limit all the things
If you do find that queries are taking longer than they should, chances are that you forgot to put a limit somewhere.
Suppose that you know a user never has more than 100 items in their shopping cart. Nobody has ever bought more than 100 items.
Well, you’re going to find someone who’s put 100,000 items in their cart. And when you do, all of those items are going to be loaded into ram.
Limit all the strings
The same thing goes for string lengths. Sometimes you'll find abnormally long strings in your DB. You can truncate those right in sql.
`select substring(message from 0 for 140) from tweets; `
Be careful with ActiveRecord
And with that in mind, it's clear that you should prefer Rails'
all. And that you should do as much processing as
possible in postgres.
Avoid using production systems
Here at Honeybadger, we have servers who’s only job in life is to mirror the production database, and be available if they happen to die.
These replicants are darn handy if you happen to be doing a read-intensive migration. In our elastic search switch, we had to run some queries that took 30 minutes to complete. By running them against the replicant we were able to avoid slowing down production.
Doing this is pretty simple. Just create a new environment, and point it at your replicant in the database.yml file
`migration: adapter: postgresql database: replicant_hostname username: ... password: ... `
Hot swap systems
You can take this one step further if you like. Just do the migration completely on the replicant then cut over to it. The replicant becomes the new master and the master becomes the new replicant.
Of course there’s no reason that your changes on server A should affect server Z, but it never hurts to keep an eye on server Z. Surprising things can happen when you network computers together.